Environment Artist
Company unspecified (job is advertised through an agency)
Based in London, my client is an independently-owned game developer that has created a number of critically acclaimed FPS titles.
The studio has won over 100 awards and nominations from publications across world and was recently named Best Independent Developer.
They are currently working on an as-yet unannounced multi-platform title with a major US based publisher and are looking to add a number of self-motivated and enthusiastic developers to their team.
As an Environment Artist, you will be responsible for furnishing the game world with props, objects and life.
From production of assets for key scenes to normal mapped textures for use by Level Designers, you will have a varied and challenging role in the game's development.
The Role...
- Create and maintain 3D prop and modular assets
- Create and maintain texture library
- Work with the Art team to maintain consistency through the game world
- Work with the Design team to ensure gameflow is optimal around assets
- Demonstrable experience at creating Environment Art either commercially or on a completed mod with multiple releases
- Experience in production of textures for foliage
- Experience in photo realistic texture creation including diffuse, specular and bump maps
- A great eye for detail and a natural flair for composition and colour
- Strong traditional art skills
- Familiarity with 3D modelling packages such as Maya or 3D Studio Max
- Thorough knowledge of and experience with Adobe Photoshop
- Good written and verbal English skills


