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Tools Programmer - New
Company unspecified (job is advertised through an agency)North East
£25K- £38K DOE
My client is a leading developer and publisher of interactive entertainment software for major video game systems and personal computers. A long established and well-respected name in the games industry, they now have offices throughout the world as they look to continue the trend for making some truly spectacular games.
Their UK studio, based in the North East is fast becoming the forefront of activity for the continual push for excellence, innovation and creativity. They’re currently looking to recruit experienced, Next-Gen familiar candidates to ensure their success is unrivalled in the years to come.
The Tools Programmer is responsible for creating, improving and maintaining the studio’s content creation toolset. The role will involve working closely with designers and artists to gather requirements, design, implement, test, and roll out tools which meet or exceed their expectations
Functional responsibilities:
- Design and implementation of tools within the advanced technology group
- Maintenance of the existing Unreal Engine based toolset
Skills required:
- Proficient in C++
- Demonstrable problem solving skills
- Good communication skills
- Experienced with technical design and documentation
- Knowledge of software engineering best practices
- Ability to write clear maintainable portable code
Skills desired:
- Unreal engine and/or UnrealScript experience.
- Knowledge of Xbox 360 or PS3 console development.
- Experience with 3DS Max, Maya or Motion Builder plugins.
Education and experience:
- Good Bachelors degree in a relevant subject (Computer Science, Physics,
Maths)
- 3 years commercial experience with GUI based tools development.
The Tools Programmer is responsible for creating, improving and maintaining the studio’s content creation toolset. The role will involve working closely with designers and artists to gather requirements, design, implement, test, and roll out tools which meet or exceed their expectations
Functional responsibilities:
- Design and implementation of tools within the advanced technology group
- Maintenance of the existing Unreal Engine based toolset
Skills required:
- Proficient in C++
- Demonstrable problem solving skills
- Good communication skills
- Experienced with technical design and documentation
- Knowledge of software engineering best practices
- Ability to write clear maintainable portable code
Skills desired:
- Unreal engine and/or UnrealScript experience.
- Knowledge of Xbox 360 or PS3 console development.
- Experience with 3DS Max, Maya or Motion Builder plugins.
Education and experience:
- Good Bachelors degree in a relevant subject (Computer Science, Physics,
Maths)
- 3 years commercial experience with GUI based tools development.


