19:37 Tuesday 6th January GMT
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Lead Gameplay Programmer - New

Company unspecified (job is advertised through an agency)
North East
£34K-55K DOE
My client is a leading developer and publisher of interactive entertainment software for major video game systems and personal computers. A long established and well-respected name in the games industry, they now have offices throughout the world as they look to continue the trend for making some truly spectacular games. Their UK studio, based in the North East is fast becoming the forefront of activity for the continual push for excellence, innovation and creativity. They’re currently looking to recruit experienced, Next-Gen familiar candidates to ensure their success is unrivalled in the years to come.


o Skills required:

- Experienced with all aspects of the project cycle.
- Able to contribute globally with technical plans.
- Able to deal with complex situations and problems effectively.
- Excellent team management skills and experience in motivating individuals.
- Mastery of core and advanced C++ language features. Will regularly mentor more junior staff on the use of programming language features
- Capable of designing large, complex, reusable systems with limited assistance from others
- Capable of debugging most high- and low-level problems in an efficient manner
- Excellent understanding of the performance trade-offs of different technical solutions on all relevant development hardware platforms
- Capable of producing accurate, achievable project plans for programming teams.
- Capable of mentoring more junior staff in most areas of game programming
- Able to lead interviews of technical candidates, and make effective recruitment decisions based on these interviews
- Able to work and communicate effectively (both verbally and in writing) with the other disciplines (art, audio, design, production, QA, etc.), and senior management throughout the organisation.
- Strong problem solving skills.
- Good understanding of 3D maths.
- A proven ability to work closely with designers and an understanding of how to develop gameplay systems which provide designers with the facility to rapidly iterate key gameplay parameters.

o Education and experience:

- Good Bachelors degree in a relevant subject (Computer Science, Mathematics, Physics with some programming modules) or equivalent experience
- Eight or more years of software development experience and/or critical contributions to two or more shipped titles
- Experience in leading a technical team
- Thorough command of the relevant programming languages and a thorough knowledge of software design practices including modularity, event-driven architecture, object-oriented design, graphics and animation techniques, interface design practices, portability, extensibility and testability.
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